![]() BUT i do remember something posted, either here or on the dev mailing list, about scenery archives downloadable from a distribution site having problems. i've been using terrasync, terramaster or terrasync.py. i've not tried using the launcher's ability to download scenery files. No, FG should be building its scenery tree the same. 15-story/ Thorsten Posts: 12480 Joined: Mon 9:33 am ![]() So you can approach a cloud-free region in Earthview, but you're not guaranteed to have no clouds for your landing, that depends on weather manager settings.įor some background info on how to tweak settings to render normal terrain out to 600 km: It doesn't really know about or interact with the normal terrain.Īnd there'll be one hard visual discontinuity as Earthview (de-)activates (which you usually can't see from the cockpit though.)Īlso, Earthview will render a cloud layer, but the normal terrain will have actual weather that can be synchronized with real weather around the planet. It's only designed for use from high altitude (I typically switch it on at 85.000 ft at TAEM interface). You can't land on it, you'll simply fly through it and see the normal terrain underneath. Now, the Shuttle is a lot faster than 70 kt, so it will almost certainly be able to out-race your internet connection, so the scenery has to be pre-fetched, or FG will still be busy downloading Florida by the time you reach Africa.Įarthview on the other hand is rendered 'on top' of the base terrain mesh (which isn't actually loaded from orbit). But in case you have a slow connection, there's fallbacks to download it all offline. The idea is that as your C-172p takes off and flies, FG can gradually download the terrain on the horizon so by the time you get there, it's on your harddisk. Thus, if you do install the whole world, you'll be able to see ~20.000+ airports at roughly the same resolution and be able to land at all major ones. ![]() (Terrain doesn't look equally pretty everywhere, if it got personal attention by someone it looks a lot better than automatically generated and textured terrain). There's no hires patches installable around Shuttle landing sites, the resolution is similar across the world (~ 100 m feature scale around the world, ~10 m in Europe where there's CORINE landcover data) and procedural texturing generates the smallest features at around 10 cm size - regardless of where you are. The terrain mesh contains elevation and landclass data as well as major roads and airports (what you need for VFR flight) and that's all there is, where it's not installed there will be ocean. There is no basic lowres Earth like you'd get in Orbiter which you can upgrade with hires tiles close to landing sites. That's what the infrastructure is designed to handle. Jay JayEnn007 Posts: 2 Joined: Sun 1:40 pmĪt heart, FG is a flightsim, assuming you're sedately flying with your C-172p at 70 kt across the scenery. I can select tiles and synchronize them but does not change a thing in FG. This one opens with a warning: "Scenery Folder is empty". I have tried TerraSync also but that seems not to be doing anything. Looking around there is only water.funny though, a few other planes seem to be parking in a distance. Then I hit "go to Airport" and I hear a crashing Sound. Now I launch FG and select Airport EDDM (Munich-Franz-Josef-Strauss). That is the path where FG installed Folders like "aircraft", "Models" etc. The installtion ended successfully and created four Folders e000n40, e000n50, e010n40, e010n50 under documents/flightgear/Scenery. I would like to fly around in Germany so I downloaded the tiles and installed them with the "add-on" Option on the "Start Flightgear" splash Screen. My Problem starts with the Installation of additional scenery. ![]() I have tweaked the graphics and the flight performance, frame rate, Resolution etc is all fine.Scenery around the Default Logan Airport is perfect. I am using FG2017.2.1 on a Win10 machine, Saitek X52 Joystick and Saitek pedals.ĭownload and Installation went well. I am new to flightgear and I am totally exited to have found this as I had been using MSFS until quite some years ago. ![]()
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